All frigates should have at least an Damage Control. An additional buffer is also nice to have, like a 200mm plate or Medium Shield Extender. Frigates with no tank are used for gate camps most. There is no other reason to fit no tank, except when adding electronic warfare ships to the gang or when trying to stay out of enemies weapon and scrambler range.
Most frigates relay on range control to mitigate damage. Only a few ships relay on its tank, like the Punisher. Many people put a shield booster or an armor repairer on them and they think this is all they need to fight enemies, but both can be exploited. An armor repairer makes the capacitor suffer (weakness against neutralizers) and active shield tanks have a lack of buffer (weakness against high dps, like Void ammo).
A good way to fit an active armor tank is with a Small Ancillary Armor Repairer, two Auxillary Nano Pump Rigs, and one Bay or Collision Rig. Active shield tanks on the other end uses a MASB, with Anti-XXX Screen Rigs. Assault frigates can fit even more tank, like more resistances or more passive buffer. But don't forget to use range control to mitigate damage!
Brawler and Ganker can do between 100-300dps while most Kiter and Skirmisher have less than 100 dps, with some exceptions.
There are eight categories for frigates, some can do just everything while others have a special purpose and need a fleet or gang to fulfill their goal.
Jack of all Trades ...
- Assault Frigates
- Faction/Pirate Frigates
- Interceptors
- Versatile Frigates
Specialized for gang/fleet ...
- Electronic Attack Frigates
- Logistic
- Exploration
- Stealth Bomber
(some of the specialized ships are good for a solo adventure too)
Go back to the Spoilt of Choice - Index.
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