Monday, September 30, 2013

My Preparation for war

Before I could fly out and have some fun I needed four things to do first.

 Insurance / (Jump) Clones / Respawn Point

1. Clone
I opened my character sheet to be sure I wont loose any Skillpoints when killed.
Damn, I needed a new clone already and I can't do any pvp as long I haven't bought a new one. Next stop had to be a Hospital! To find the nearest medical station, I was looking at the map and selected 'medical' as station service.
(click on the picture to enlarge)



2. Insurance
I used to fly my Arazu with a cloaking device under this circumstances.
But before I was undocking I thought of an insurance for my ship.
Hmph, its better than nothing, but I had to pass. This ship hasn't been destroyed since 2010 and I prefer to keep it that way. All my other pvp ships will get a platinum insurance for sure! So I undocked with my cloaky doaky Arazu and burned to the hospital to buy me a new clone, finally.



3. Respawn Point
Damn, things got better and better. After buying a new clone I realized my respawn location was somewhere else.  I am in Josameto and my respawn location was four jumps away. I need to buy a new clone every time I die and before that undocking is a no go! My respawn location needed to be changed. I was lucky to set my respawn location to a station with medical service, because its all depending on PvE standing and the standings of my corp/ally and friends.



4. Jumpclones
Don't use expensive implants for pvp except when told so. In my opinion EG-60x or EE-60x is a must-have. All other implants are optional and depend on the wallet. For example I use a Clone to boost perception and willpower, and another Clone to boost intelligence and memory.

(click on the picture to enlarge)

Be sure not to have a Jump Clone at your respawn location like I had, because when you get potted your clone get replaced by a new one and all implants are gone. I had this scenario back in the days, hope other people can learn from my mistakes.


Saturday, September 21, 2013

A Tribute to KIA Alliance



As some of you know I was a mercenary for KIA Alliance (KIA).
I learned almost everything PvP related from these guys
and I will never forget how KIAEddZ sounds.
He did a great job at leading us all and we had greate fun.


At April 2008 I joined Lyonesse (german corp)
and we did daily pvp training between war contracts.
I will never forget that one time we where hunting a ratting Raven
and we thought we did well.
But the Raven pilot was calling for reinforcement
and we didn't notice the local chat was raising with people,
until the enemies arrived...

Second daily pvp was almost the same.
Again, we where hunting and this time we had an engagement with pirates.
We knew we couldn't win the fight, so we tryed to escape.
I thought every one of us is warping away
but some one was calling for help and wanted me to come back.
I told him it would take some time till I arrived and he was pleased.
I warped to my pal ASAP but didn't knew I warped to his Capsule instead.
He was so confused, but how else could we learn something.

A new theme was born: Learning by Pain!
After a few fails we finally did well and had some nice fights.

For example: small vessels against big vessels...

Now It was time for us rookies to join the others in real war.
At April 2008 we had a contract againts  RAZOR Alliance. We cut the ally in half and took there home region. Its really funny when you stay in the system of your enemies and block all ways in and out, and we took many of there station too.

Station in  TVN-FM...

Station in C-FP70....

The list goes on and on.

In ZAOL-U at one point they had 300BS and we 100BS,
but we lost 3 BS only and they lost more than half.
Damn shame, I cant locate the killmails.

There was this freaking POS in P3EN-E that I also never forget.
I was heading to Null with my Arazu. The fist system was P3EN-E and between the two gates there was a moon with this enemy POS. I landed near the POS in a small warp bubble and got attacked by the POS immediately. For my luck I only had to press warp again and my plate saved my life while my ship had to align first. If this had been a large bubble I would be dead.

We had specially fitted Remote Repair Battleships to survive POS attacks,
but my Arazu wasn't able to do that.

Our RR BS Fleet was the most dangerous fleet out there.
AAA (Against All Authorities) with its Nano Fleet only could catch us under special circumstances and we lost a few fights when they could get close. This changed with the Nano nerf.


The best part was that we could survive one DoomsDay and rape those Titans after they fired there weapon. We also had our own Titans to create jump portals. This was a huge benefit for us, but  for the grater good sometimes I got degraded to a cyno biatch and that wasn't funny at all. 

We had our own Anti-POS Dreadnought Fleet too. But those fights where boring as hell, while most times there was nothing to do, except reloading weapons.
Our main fleet camped the gates so enemies couldn't start a surprise attack, while our Dreadnought Fleet was at Moons mining. Nothing could stop us.

Impressive, eh.

The most exiting time for KIA Alliance was when we where fighting against Band of Brothers (BoB). This where the biggest fights with over 1000 people. In the end it was one Goonfleet member that infiltrated and disbanded BoB. Those fights I will never forget. It was all about Moons mining, and which one had the biggest wallet to supply war. As always we done well.

Those POS fights where most exciting, because of player resistance. Damn shame, I cant locate the killmails. All killmails are located in KIA Killboard (Battleclinic), but there is no filter for selecting systems or dates.

We also had a high sec war against a pet of BoB for one week and we switched to heavy assault ships for that contract. I remember that one time when we had a 10min break in Amarr Solar System and some of us found three enemies in a system near by. KIAEddZ called for reinforcement and commanded us to engage the Rapier and Blackbird combo. We all came from different directions and arrived at different times. They killed over 20 heavy assault ships till we killed those few enemies. This was awesome and KIAEddZ had to apologize. But it was absolutely hilarious!!! We had a huge logistic system and we got paid for our ships. And we had powerful friends, so no problems with loosing a ship or a fight.

I don't know what happened after the contract against BOB and I don't know why KIA Alliance doesn't exist any more. And now I don't know any thing else to talk about, instead HERE is a link to KIA Alliance at EveWiki.

I like to recommend Wotlankor's old blog, if you interested in more specific stories with KIA Alliance, also Seleene made a video of us fighting BoB.
This video was 10 times better than the original CCP videos at this time.

I close this article with some more pictures...



This link brings you back to my Homepage!

Sunday, September 15, 2013

PvP Guide - Versatile Frigates

Most people thing versatile frigates are weak but its in the eye of the beholder. Even with less tank than Assault Frigates and less speed than Interceptor's those ships can be really dangerous. You can never assume what a versatile frigate has fitted until you attack one. Every race has one versatile frigate and those ships are effective counter attackers.

You can click on the Tormentor and Tristan
to open an detailed description.
Other two ships I still need to test, sorry for that.

To be Continued ...

To be Continued ...




Saturday, September 14, 2013

Spoilt for Choice - Assault Frigates

Every race has three types of Assault frigates. Those ships are excellent pvp allrounder because they can use a perfect combination of tank and damage. When you are looking for a gankboats instead you should consider Interceptors, or something in between are Versatile Frigates.

Amarr has fine armor tanks and they can constantly hit targets at any range. Caldari are good at tanking with shields. When fitted with missiles/rockets they can hit targets at any range too, while with blaster or rail they can be exploited, but in exchange they can do much more damage. Gallente is focusing on damage with blasters, rails and drones, in exchange those ships are not as good armor tanks than the Amarr equivalents. Last but not least are the Minmatar assault frigates, which are not as good as shield tanks then the Caldari equivalents, but in exchange they have more speed. AFs can easy tank a cruiser.

All assault frigates are unique, because every assault frigate has at least one fitting to shine with. On top have tech2 assault frigates even more resistance and more shield or armor buffer, but in exchange they get less speed and most T2 AFs relay on a MWD and this can be exploited. All active armor tanks have a lack of capacity and this can be exploited with a neutralizer too. Big volleys or high constant damage (like Pulse Lasers) works best against active shield tanks.

Tech1 Assault Frigates


The King of active Shield tanking.
The Breacher is a tough ship, since the game balancing.
This ship has no weakness when fitted right, in my opinion.
A MASB works well on this ship
and it can run even longer with an small cap booster.
Dual MASB is quite common too.
I have also heard of fittings with additional AAR,
to bridge reloading of the MASB.

I tested one loadout and already fall in love
with the flying scrap heap.
You can find it HERE.



The king of passive Shield tanking.
To be Continued ...


The King of active Armor tanking.
My most adventures I had with an Incursus.
This ship can do the highest theoretical damage
and it has the best active armor tank,
compared with all T1 AFs.

Common way to fit this ship is with Blasters and an AAR.

Some variants fit a Cap Booster instead of range control
and an additional tech2 armor repair,
and I would use a Mwd in combination with dual repair.



King of passive armor tanking.
The Punisher is a hell of an assault ship
but it lacks on range control and that its weakness only.
Worst case would be to fight an enemy and he escapes.
In exchange it has the best resilience of all tech1 frigates.
I love this ship because many people think
they can outmaneuver the Punisher.

I made an analysis about me flying the Punisher.
The final loadout you can find HERE.


Tech2 Assault Frigates


Enyo, Harpy, Hawk, Ishkur, Jaguar, Retribution, Vengeance and Wolf.

To be Continued ...

Friday, September 13, 2013

PvP Guide - Interceptor's

Every race has three types of Interceptors and they are the best way to get a point (warp scrambler or warp disruptor) on enemies. Interceptors are excellent gankboats, hunter, tackler, and kiting vessels, because there aren't any other vessels that can lock targets that fast and have the speed to to keep up with most enemies. Then they have this huge bonus to propulsion jamming where all other frigates have a lack with, specially when fitting a warp disruptor. When you are looking for more tank instead you should consider Assault Frigates, or something between both are Versatile Frigates.

Tech1 Interceptors (Atron, Condor, Executioner and Slasher)

These ships can fit three Target System Subcontroller rigs plus a Sensor Booster, this makes them able to get a point on an escaping capsule without help.

About 2.500 scan resolution is needed to lock a capsule in less than one sec.
Over 2.000 scan resolution is needed to lock a frigate in less than one sec.
A good example to use this high scan resolution is to catch enemies at a gate.

Condor and Slasher have four med slots available and still can fit range control and a Sensor Booster, but for exchange they do less damage than Atron and Executioner.

A two men gate camp could use a Condor or a Slasher to lock targets and pointing them ASAP with disruptor + web, while Atron or Executioner do max damage and pointing the same foe with a scrambler + web. No tank needed instead can all fit for damage and a neutralizer. The arriving folk will try to escape first and enemies should be dead before they know whats happening. This is by far the cheapest method to get a small gate camp done. Problems appear against anti frig fits (like a Caracal with RLMLs), also small drones or a neutralizer can harm. This is a very good example to start pvp. This setup can be done with two people and much less than 10mil, there is almost nothing to lose.

These ships can also be used for solo adventures. But even with a active or a passive tank they are weak compared to Assault Frigates and still need range control to mitigate damage, be warned!

Tech2 Interceptors (Claw, Crow, Crusader and Taranis)

Then there are T2 Interceptors that are very good for solo adventures. The ships have little more tank, little more warp speed and a huge damage output. Compared with T1 Interceptor's it would be Atrons and Executioners on crack. Those ships aren't good for fleet fights, because expensive ships with huge damage output earn the second place in targeting lists. With other words: They don't live long.

Tech2 Interceptors (Ares, Malediction, Raptor and Stiletto)

Last but not least, there are Interceptors that are king of hunting enemies down. Those ships are constructed for gank and fleet fights and they are the fastest ships in game. They have the best warp speed, but less damage in exchange. To compare them with my example for small gate camps this would be Condor and Slasher on steroids. Those ships mostly stay at range and have a MWD to be the fastest ship in battle. Their goal is to get a point on escaping enemies ASAP and they combine well with covert ops.

Go back to Spoilt for Choice - Frigates.

Monday, September 9, 2013

PvP Guide - UI, Keyboard and Me

In this guide I will talk about important elements of the User-Interface (UI) and how I use them. I will also guide you through the overview settings and some keyboard settings.

I hope this guide will help new people to get into pvp or even better with it. Here you can find many specific information and this can be overwhelming for new players. Therefor I suggest to read the interesting articles first and then test it step by step. You can always come back later to refresh your memories.

PS. I try to keep this guide updated, and you can find more interesting articles (like this one) in my Field Reports section. There you can also find an import version of my overview-settings.

This article is split in 12 chapters...

1.Chats
2.Target Window
3.The top left corner of the UI
4.Drones
5.Overview
5.1 Overview Settings
5.2Overview Colors <<< most important for RvB members
5.3Overview Columns
5.4Overview Ships
5.5Overview Taps
5.6Overview Miscellaneous
6.Directional Scanner
7.People & Places
8.Fleet
9.Control Panel
10.Selected Item
11.Navigation
12.Locking Objects

Here is a picture of my screen.
(click on the picture to enlarge)

I always try other positions for my windows
but this picture has all I need
and all windows have the right size for me.





 1. Chats

There are many private and public chat windows in this game.
For pvp the most important chats are local window and intel channels.
The local window informs me of how many people are in the system
and if they are friends or enemies.

The symbols and its colors can be changed via Overview Colors.
(Chapter 5.2)

I have adjusted my local window to see as many people as possible.
The window cant be big enough.
I use a compact member list to see even more people
and I have timestamps activated so I wont react on old intelligence.
Same goes for all other channels I use.

Intelligence channels are for pvp only and not every corp/ally has one. You can feel lucky when your corp has one and you should share all related information in it. With a intel channel we can get much more fights than without and it can alert us when some enemies are on there way.

By the way, high ranged mercenaries told me:
We should never smack in local!



2. Target Window


Targets are represented in a target window.
This window displays shield, armor and structure.
It shows also the gap between me and my targets,
and I can see my activated modules/drones.

This window can be used to command my ship,
via right click on a target.
But I use this window mostly to see
how many hit points the enemy has left
and what kind of tank he is using.




   3. The top left corner of the UI

(lol, this animation cost me -0.2 security status)

Here I can see my aggression status, also called crime watch.
All about crime watch is explained in EVE-Wiki HERE. But its less important, because CCP implemented an option to set safety,  in the Control Panel, so when I attack some one I wont try something stupid
and lose an Arazu again.

When you go over an icon (with your mouse)
a text will pop up with an explanation.

Below crime watch is the system name and the position where I am. The security status tells me what enemies I can cross. Blue, green and yellow means there can be war targets (security level 1 to 0.5). There are some exceptions, like a act of piracy, but not by default. Light red means watch out for pirates and capital ships (security level 0.4 to 0.1) and dark red means warp bubbles and all kind of nasty stuff (below null).

Did you know that we can 'drag & drop' items and character information into a chat, eh. I use this method to display the system I am in via the 'List Items in Solar System' symbol . Right click on 'List Items in Solar System' opens a drop down menu with all related objects. But its more common to open the drop down menu via right click in space.

Thanks to CCP we have now quick access to the autopilot.
Even when I use Optimize Route and Clear Route only.
New is also the search function. 
Right click on the A opens the related drop-down menu.




  

 4. Drones


In this window I can see when my drones take damage so I can pull them back if needed. I have this window open all the time and command my drones with it. I launch drones via drag & drop and on the same way I let them return to bay. With drag & drop I can also react fast when my drones are under fire. Before the Odyssey patch came out I had to right click on a single drone, or right click on the drones folder, to open a drop down menu and after that I could command my drones.

Now I need only two commands from the drop down menu...

Engage Target
Obviously, I use this drone command when I am engaging an enemy,
but only when my drones do not attack by it self.

Assist
This is the second command I use via the drop down menu
and I use it on a fleet member when he can attack earlier than me.

I tried key bindings for all drone commands
but they still need a mouse to complete.

The drones settings can be open via the drone menu (). I have my drones at aggressive state so they start attacking when I or my drones take damage. And my aggressive drones will start attacking when I do.






 5. Overview


This window is very important if not the most important.
In the overview I can see all objects around me
and some objects far away in the same system.
I can also see angular- and radial velocity,
the ship type, and much more if I want.
The symbol in each row shows the type of the object,
like small and big vessels, stations, wrecks, the list goes on and on.
A yellow mark around this symbol shows me that I be targeted.
When the mark is red I am under fire.
On the right side I can see electronic warfare
modules that are used against me.

By default are distance, velocity, and a name activated.
And as you can see, there can be much more information added.
On top of that, there are up to five tabs to switch the overview on the fly.
But in most cases I need tab one and three only.

Most of my movement I handle with this window and I lock targets with it.
When I am in a fleet it can also show me called targets.

The icon at the left top in this window () opens a drop down menu.
I can change my active overview via the drop down menu.
There I can also open the overview settings,
or import and export settings.

5.1 Overview Settings

In the overview settings I changed the types in the filter tab, followed by the states. Those two settings dictate what I will see in my overview. I pushed deselect all, added Pirate NPC in the NPC folder and I added all ships in the ships folder. Then I switched to States and deactivated entries with pilot is in your ally/fleet/corp/militia and saved it as '1 PvP Fleet' via the drop down menu at the top left corner. Then I did the same with drones and saved it as '2 Drones w/o Friends'. The number stays for the tab I will use in my overview and the name is a short description when to use this setting.
  • Tab1 is my main overview and I use this settings to fight enemies
  • Tab2 is the same like tab1 but instead of ships it displays drones
  • Tab3 I use with the directional scanner to scan down ships, therefor it includes stationary objects that are not in my main overview (like asteroid belts and planets)
  • Tab4 shows objects where I can warp to (like wrecks or gates) 
  • Tab5 has everything in it
Every settings I create(d) are based on my "1 PvP Fleet" settings!
 I just add / remove some types and states and save it with a new name.
With both settings you will be able to do some pvp.
No need for additional overview tabs/settings in the beginning.

All other pvp related types ...

Celestial:

  • Asteroid Belt - scanning for players
  • Force Field - scanning for players
  • Moon - scanning for Players
  • Planet - scanning for players
  • Stargate - scanning for players
  • Sun - good position to align and be while scanning
  • Wormhole - this entry is needed to access wormholes via the overview

Charge:

  • Bomb - create a gap when this is near you
  • Bomb ECM - create a gap when this is near you
  • Bomb Energy - create a gap when this is near you
  • Interdiction Probe - scanning for a trap 
  • Scanner Probe - scanning for an ambush

Deployable:

  • Mobile Cyno Inhibitor - create a gap when you have a cloak
  • Mobile Jump Disruptor - scanning for a trap 
  • Mobile Depot - own purpose
  • Mobile Scan Inhibitor - scanning for hidden places
  • Mobile Warp Disruptor - scanning for a trap  

NPC: Pirate NPC - create a gap when this is near you

Station - scanning for players 

Jump Portal Array - Same as Wormhole

You can find my actual overview-settings in the Field Reports section.


5.2 Collors

The following two pictures shows my appearance tab.
I have many possible targets shown as friends,
be warned!



In the Appearance tab I can change color tag and background of entries shown in my overview. Whats important to say: the entry on the top will override all entries below and to assure you will see war targets with the right colors, even when the enemy is in your group or your friend, than 'pilot is at war with your corp/ally/militia' has to be on the top within color tag and background. 

I have the fleet on top of war targets, because the enemy of my enemy is my friend. I have also 'pilot has good/excellent standing' on top of 'pilot is a criminal/suspect/-5' so I wont shoot friends any more. At last, are all shoot able targets set to red or blink blink, so I can attack every enemy on my overview without to worry.

RvB members should also set 'pilot has bad standing' on top of 'pilot is at war with your corp', to ensure not bashing RvB-members when 3th party war-targets are on grid. But this works only without any other bad standings.

5.3 Columns

In the columns tab I can set the information that will shown in my overview.
As I mention before I added angular- and radial velocity, and the item types. I also added the alliance names, because there is no other option to separate third party war targets. Yeah, I know the trick to set war targets to bad and terrible standing, but for some people this isn't an option.
Back to topic...
Militia is the same like Corp/Alliance, but only for faction warfare. There are many more things I could add but they are less useful in my opinion.

By default there are: icon, distance, velocity, and name.

As you can see, the best setup is when having text on the right side,
otherwise some ewar-modules will overwrite important stuff.

5.4 Ships

In the ships tab I have only ship names selected.
The name is very important when scanning for refugees.
All other settings I don't need to fight enemies,
or I have them already displayed.

5.5 Overview Tabs

In the overview tabs tab I have five entries...
1 Primary, 2nd, 3 Scanning, 4 Object and 5 All.
Depending on play style I can change my overview-settings in here.
But in most cases I use the drop-down menu in the overview ().
My brackets are unchanged all the time,
but when having performance problems it can be deactivated.

5.6 Miscellanous

Last but not least is the miscellaneous tab.
In it is an option to set called targets on top.
This comes handy for big fleets, but I get confused every time.
The other entries are unchanged.







 6. Directional Scanner

This window is very important too. Most important action I do is checking the space around me, to ensure not get into an ambush. I also use this window to detect and hunt enemies, or to check if some one is following me. My default scan range is one astronomical unit (au), and I have always 'use active overview settings' enabled.


Since Rubicon 1.1 we have the 'use tracking camera' command in the HUD.
And every time before scanning for something I activate the tracking camera.


Then I click on the nearest stationary object (like an asteroid belt or a moon), set angle to small (5°), and press scan. When I want checking for an ambush I set angle to maximum (360°) and hit scan every few seconds. I have always some stationary objects in my overview active before I press scan, so I can be sure to reach the destination.

When I enter a new system I fly to the sun first and start scanning for enemies at gates and stations with a small angle. The sun is always in the middle of a system and most objects are in a 10au orbit, its the best place to be when scanning for clusters. When I get no results I switch my overview settings and start scanning the cardinal points around the sun with a middle angle (90-180°). Then I try to locate the object by reducing the angle bit by bit and press the scan button every time again, till I can fly to a location near the object I am aiming for. Note: Planets are like the sun when scanning for asteroid belts and moons. And there are even better places to be, but without bookmarks the places are out of reach.



7. People & Places

I have this window at the same position as the directional scanner, because I only need the add location button when making save spots. When entering a new system I normally make me some save spots and then I make some bookmarks 100-200km away of gates/stations. After that I don't need People & Places any more, and I switch back to the directional scanner.

I give my bookmarks a short description of its destination and keep them in folders. For example I named a folder like a gate and bookmarks in it I named with the direction from the gate and distance in km. Don't use the words left and right to describe bookmarks, instead use object names. I am still using some of my old bookmarks, and at worst I have a additional save spot.

To keep it simple I do right click in space and select a maneuver. That's why I don't use this window that much. I could also click in people & places and select a maneuver but without this window it works fine too and it save some room in the UI.




8. Fleet


This window I have also at the same position as the directional scanner, because I don't need both windows at the same time. Whats important to say: Never ever enter or leave a fleet before you undock or jump, and don't forget to activate your voice comms.

You can warp to fleet members via right click on them and select 'warp to'. Also you can add them in a watch list. The fleet chat can be used to warp toward members too.

Leaving the fleet can be done via the related drop down menu ().

All other options in this window are for advanced usage only.

Last but not least, in the miscellaneous overview settings (Chapter 5.6)
is an option to move called targets on top.




9. Control Panel


1. Camera
Every time before scanning I activate the tracking camera, and after that I deactivate it again. This button is good to use but floated with options, to many in my opinion.

2. Tactical
This button enables/disables a visually look of the distance between me and objects surrounding me. I like the bird's eye few the most, and with the right angle it can give a better understanding of the battlefield. It helped me also when I made undock-bookmarks.

3. Scanner
I have the scanner activated all the time and I don't need this button much.

4. Cargo
Drop your loot into here. With 'drag & drop' you can quick loot stuff without the need of an open cargo window. And don't use it for any thing else! The inventory in the NEOCom is much better and you will need the inventory to refit your ships (in space and at stations).

5. Autopilot
Don't use the autopilot for pvp, except you want get caught by pirates!

6. Speed
This section can be used to adjust velocity. When I act as a bait I like throttling speed so people don't know what modules I use. It comes also handy when the fleet align something, then I check velocity of my companions and adept myself. To do so I justify the velocity with my mouse, on the bottom of the control panel.


But then I have to press CTRL+ALT+ Space to get back to max speed.
Note: Never ever use throttling speed in a fight, NEVER!11

7. Capacitor
The schwartz is needed to activate your modules.
May the schwartz be with you.

8. Tank
Visualization of shield, armor, and structure.

9. Safety
Always use the green status, except you wanna become a pirate!

10. Grouping
A game detail that make pvp less annoying. I use it always to group my weapons. Only exception I know is when shooting a POS. Therefor is a stable capacitor needed and some loadouts have to deactivate 1-2 weapons to get more schwartz.

11. Overheating
Another game detail that should made pvp less annoying, but this buttons doesn't help me at all, instead I overheat modules via key-bindings.

12. Options
This options can be used to change the behavior and visualization of modules and tank. The alerts are most important in my opinion. As active shield tank my shield alert me when I can activate the shield booster, and the armor alarm goes off when I can repair my ship. Armor and shield alarm are set to 30-40% when I use a passive tank.

13. Modules
Here I can activate/deactivate the modules via mouse or keyboard,
and mostly I use my keyboard to do so.
Azual Skoll has a very nice article about key-bindings in his altruist blog.
His article is still up to date and I did it exact like he did.

Btw movement key bindings can all be cleared.
There is no use to navigate your vessel via WASD
and those keys are the most important on your keyboard.





10. Selected Item

This window uses greenhorns the most to command their ship. But its inefficient to select an object and after that command the ship via the select item window. I prefer right click on an object to open a drop-down menu with even more commands to choose from.

A useful command is the warp to button, when I am already align to an object and some one try to catch me. Apart from that I have no use to command my ship via selected item. For experienced players is this window more a reminder of the selected object, nothing else.





11. Navigation

Sometimes I want cancel my command and therefor I press CTRL+Space.
This command will cancel the maneuver if possible and stops my ship ASAP.
And when I press CTRL+ALT+ Space my ship will get back to max speed.

Double left click in space pushes my ship in that direction
and I use it rarely to intercept an enemy, or uncloak an enemy if I'm lucky.
Uncloaking the enemies works best with a drone assist train.

With a right click on an object I can choose between several commands. It doesn't matter if I right click on an object in my target window, or in the overview, or at space. But to be hornet in most cases I right click in the overview, while otherwise a target could not be locked, or I had to find the object in space.


Many times I also right click in empty space or click on List Items in Solar System  and this gives me access to stationary objects and my private- and corp bookmarks.


With this drop down menus I navigate my ship. I have no needs to navigate my ship via the selected item window or People & Places.

Most right click commands I use are ...

align to
I use this command to be able to escape ASAP, but the destination has to be over 150km away. An aligned ship warps a few seconds earlier than a ship that has to align first. When I am scrambled but need a warp quick then I use this command to escape a fight too.

warp to
This command should be common sense.
Don't use the jump button instead,
otherwise you can miss action.
Or much worse, you could follow enemies into a trap.
When chasing an refugee I right click on the object
my enemy was warping to and select the same command too.

warp to at
Same as above. Depending on my ship I use this command to warp in at distance. I also use this command with my bookmarks so enemies wont wait on my known locations. Sometimes I combine 'warp to at' with my bookmarks to chase an enemy. For example: The target is 130km away of a gate, but my bookmark is 200km away of the gate. The gap is closed when I warp to my destination at 70km distance.

approach
This command works within 150km of the object only.
Its most common way to engage an enemy, but it shouldn't be.
Its good to use at gatecamps and against missiles, nothing else!
When I try to catch some one I use 'orbit at' instead,
or I double click in space and try to intercept the enemy.
When I double click on an object
my ship starts flying toward the direction too.

orbit at
Primary I use this command to engage my enemies,
because it keeps me moving and I cant be hit that easy.
Targets that are standing still are easier to hit and that's why
I don't use approach and keep at range that much.

show info
This command I use before the fight starts.
It gives me an idea what I have to deal with (ship strengths and enemy age).

look at
At the moment I don't use that command much, but I should.
With some experience it is possible to identify weapon systems
and some active modules the target is using.
For example:
The object has a active shield tank when a blue glow surrounds it,
and a green glow stands for active armor tank.


Alternative you can use key bindings, but you still need your mouse to select an object. Thats why I choose right click over key bindings for this commands.





12. Locking Objects

I lock my targets with CTRL + left click on an object. On the other hand, I could use right click on an object and select lock target. But this is much more time consuming when locking didn't work at the first time. For example: When the target is still in warp and cannot be locked I simply press CTRL and hammer on the left mouse button till I can lock him.

I could select targets from a fleet-window too, but this is more uncommon. A good fleet should have targets tagged in your overview, also they should calling targets via voice comms.

In the options I have 'auto target back' activated, because it can save some time, or makes pvp a bit stress less. But therefor you should have safety enabled,  in the control panel.

(click on the picture to enlarge)





This was the last chapter in this article.
I am open for any advice that you can give me.

HF & FS