Monday, January 27, 2014

Try and Error - 03 - Flying Scrap Heap

8 Breachers I had left and my kill-death ratio was 5:2. Now I have 7 Breacher and a ratio of 5:3. Nonetheless I learned a lot. The loadout is the same as it was before, except I added some Acolyte SW-300 and a Cap Booster. There are some ships out there that can orbit faster than the flying scrap-heap, and this ewar-drones I wanted tested as a counter. The Cap Booster is to counter neutralizers on cruisers and bigger ships.

I use Nova rockets against Gallente, Amarr (except T2 AFs, therefor I like to use the Inferno variant), and Minmatar armor tanks. Mjolnir rockets are my weapon of choice against Caldari and most shield tanks. Scourge I use rarely against drones and tech2 Minmatar AFs. In my depot there are also some rage rockets to shoot slow moving targets (<400m/s), like scrambled & webbed mwd-frigates and bigger ships.

You can copy this loadout and past it in EFT if you like ...

[Breacher: Flying Scrap Heap v2.2]
Damage Control II
Local Hull Conversion Nanofiber Structure I
Ballistic Control System I

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Warrior SW-300 x2


Items in my depot ...

Caldari Navy Inferno Rocket x1.000
Caldari Navy Mjolnir Rocket x1.000
Caldari Navy Nova Rocket x1.000
Caldari Navy Scourge Rocket x1.000
Expanded Probe Launcher
Hobgoblin II x2
Limited 1mn Microwarpdrive I
Mjolnir Rage Rocket x900
Nova Rage Rocket x900
Navy Cap Booster 50 x72
Sister Combat Scanner Probe x16
Small Armor Repairer II
Small Electrical Capacitor Booster
Small Hull Repairer II
Warrior II x2

Enough theories.
Round Eight ... Fight!

2014.01.27 08:37
This time I didn't found any enemies except at planet 5, because of a RvB weekend theme. I thought this could be a good chance to test my loadout against bigger ships. I putted some rage rockets in my cargo and warped to the planet. There it was, a Stabber with Yankunytjatjara in it. He was between some corp-mates and many wrecks. I assume my corp mates didn't want him to attack, because he had no scratch at all and he was able to use his Mwd till I got my point on him. The behavior of my corp mates seems every time the same when some war-veterans are on grid.

Anyway, my Mjolnir rockets hit him hard and his shield was almost gone when he started shooting back. First he neutralized my ship, and this was the point I wanted to test. Normally it takes 12 seconds for a cycle and the time between the cycles should be enough to activate my afterburner. But I was wrong and all my cap-related modules were deactivated. I wasn't even able to restart the damage control, weird.

So my ship was crippled and then he shooted two times. After that I got a nice mail from Secure Commerce Commissions...

RefID: 1013390808317 Your friendly insurance company has transferred 322.707,00 ISK into your account for the recent loss of your ship.
And here is the Killmail.

Hmph, also I forgot to capture a video and now I cant say for sure what went wrong. Properly my low speed, so he was able to shoot me. I remember a fight 2-3 month ago against an Omen... This ship wasn't able to hit me, except with his drones.

O.K. I found a older version of Yankunytjatjara's Stabber.
You can copy this loadout and past it in EFT if you like ...

[Stabber, Yankunytjatjara's Stabber]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Reactor Control Unit II

Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Ancillary Shield Booster

425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Auxiliary Thrusters I
Medium Low Friction Nozzle Joints I
Medium Projectile Ambit Extension I

Omg he had 0.1 tracking, but I didn't saw him using his LASB. Probably he was using a Web instead of the LASB, and with this my angular velocity was much below 0.1. O.K. he isn't of the table when I can fit a Cap Booster instead of my web, then my angular velocity should stay above 0.2.

Next chapter: Flying Scrap Heap - 04

Friday, January 24, 2014

Try and Error - 02 - The Punishment

I was flying the Executioner to create bookmarks and I lost two Executioners that way. Maybe I will write about them in another story. But then I switched back to the Nano-Punisher and found my Mojo again. My kill-ratio was 1:2 at the time with the Punisher. After creating all bookmarks my kill-ratio was 3:3, and the loadout is still the same.

You can copy this loadout and past it into EFT if you like...

[Punisher, The Punishment v1.0]
Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II
Local Hull Conversion Nanofiber Structure I
Damage Control II

Fleeting Progressive Warp Scrambler I
Limited 1MN Microwarpdrive I

Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small 'Knave' Energy Drain

Small Polycarbon Engine Housing I
Small Energy Discharge Elutriation I
Small Energy Collision Accelerator I


Facs:

speed 470ms cold
speed 3.320/4.750ms hot w/ Mwd
EHP 3.480
dps 129/148 hot @ 3.8+2.5km  and <0,3 angular velocity  /w IM-Multi
dps 143/165 hot @ 3.8+2.5km  and <0,21 angular velocity  /w Conflagration
dps 102/118 hot @ 11+2.5km  and <0,23 angular velocity  /w Scorch


Analysis:


2014-01-20 01:14
I jumped though a gate and spotted Col B in a Condor. He was over 40km away and started moving in my direction. I thought he wanted to fight ME and immediately I started approaching to his direction too. We closed the gap but we only crossed our ways and he was out of my scrambler range after a short time. I saw some missiles flying around but they didn't hit me, weird. Then it felt like my guns cut through paper when the gap was closed again. He exploded and I thought everything went fine. But where was the killmail ?

I had corp-mates in my overview deactivated and didn't notice a corp-mate that did most of the damage and Col B was focusing him for sure. We had a nice talk after we fought and Col B gave me the Killmail of his loss. Note to me: Corp-mates have to be enabled for my solo adventures.


2014-01-20 02:08
Then I spotted a Imperial Navy Slicer far away from a gate and it reminded me of the last one I fought. I used a shield tank and I approached the Slicer instead of orbiting at close range. Finally I lost without getting though its shield. But this time I used a armor tank and I really wanted to knew my chances against the Slicer, so I tried to catch it. But Ace101 (the man behind the wheels) kept me 100km away. I didn't overheated my Mwd in the beginning, because I knew he could do the same and I would had no chances at all. After a while he tried to fly around me and at that point I overheated my Mwd. A few seconds later the gap was closed and he was scrambled. I commanded my ship to orbit him at 1.000m and then his damage dropped. Okey-dokey, now I know how to reduce the damage of an Imperial Navy Slicer. But he was still strong like fighting my doppelganger.

2.500m was the distance between us.
He covered 650m/s, while my top speed was about 470m/s only.
I didn't had angular velocity shown in my overview,
and without I couldn't assume how much tracking speed we needed. 

One day later I created a trail account for some tests...
Obviously I am not able to drop the damage farther
without getting tracking problems by myself.

Back to topic...
After a short time I was deep in armor already and probably would had lost the fight, but my corp-mates arrived and saved my day (Killmail). I got though the Slicer's shield and around one-third armor. My AAR had two cycles left after we fought. Next time I would need even more angular velocity, or a tracking disruptor to make the enemy weapons useless. This all can help to reduce the damage output of a Slicer. But all this options aren't available for my Punisher. Note to me: Next time I will lose against a Slicer.


2014-01-20 14:12
This was the last fight with my Nano-Punisher for the day.
A duel against a corp-mate in an Incursus.

I kept him at 5km range and I was able to tank him about 3 minutes. Then my armor was almost gone and my SAAR had no charges left and needed to reload. But I managed to get away, so there is no killmail.

Before this I fought against a Slicer and won. The killmail of the raped Slicer made me nuts and without the errors I learned less. For the Record: I told the Incursus pilot that he had won the fight, to compensate the Slicer kill.


I did many things wrong... I knew when he had used a cap booster he couldn't used a web. This should be checked first. After that I should already knew if he was using dual rep or single rep. And I should see if he was using a AB or Mwd. But I didn't checked anything.

I used Imperial Navy Multifrequency crystals all the time, and maybe Conflagration crystals could made more damage. Once again I should have displayed angular velocity to choose the crystals.

My lasers were overheated till there was three-fourths of the circle red. But I still need to get better with micromanaging. Next time I should pulse overheat on my weapons till the repair amount of my opponent drops. Then I should be able to burst when the enemy reloads his SAAR.

But the worst part was when I had no chance to reload the SAAR because I had a lack of armor after 3 minutes. And when a fight is time consuming I should have almost full armor before reloading the SAAR.

I fought the Incursus a second time, but with another ship.
The story is coming up soon.


Next chapter: The Punishment - 03

Saturday, January 18, 2014

Try and Error - 02 - Flying Scrap Heap

It was time for me to get back in action.This time I wanted to get use of the Directional Scanner and I used a Mobile Depot to prepare for each fight. I choosed the Breacher as a test object, because it was the cheapest and most tanky ship I had at the moment.

I made some changes to my fitting...
I downgraded the BCU to Meta0 and lost 5 dps. Then I upgraded the Fleeting Progressive Warp Scrambler to a J5b Phased Prototype Warp Scrambler. Both I did to be able to fit a Mwd, not because of 300m extra scrambling range and 5 dps less. On top of that the J5b Scambler sucks more at the Capacitor. But I have to use it because I had a lack of Cpu when fitting a Mwd. The Capacitor of my ship is stable anyway.

You can copy this fit and past it in your EFT if you like...

[MASB Breacher v2.0]
Damage Control II
Local Hull Conversion Nanofiber Structure I
Ballistic Control System I

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster, Navy Cap Booster 50

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Hornet II x2


This was the fitting when I was the first time in space. I was already able to defend myself. My Drone-Bay was filled and the MASB loaded, even when I tried to avoid combat. Lucky me, nothing happen till I deployed the Mobile Depot and filled it with the items from my cargo ...
Acolyte II x2
Caldari Navy Inferno Rocket x300
Caldari Navy Mjolnir Rocket x300
Caldari Navy Nova Rocket x300
Caldari Navy Scourge Rocket x150
Expanded Probe Launcher x1
Hobgoblin II x2
Limited 1mn Microwarpdrive I
Mobile Depot x1
Navy Cap Booster 50 x9
Sister Combat Scanner Probe x8
Warrior II x2 

EFT Facts:
dps 80/94 hot @ <10.1 km w/ any type of Caldari Navy Rockets
dps 28 w/ Acolytes and dps 109/123 hot incl CN-Rockets
dps 40 w/ Hobgoblins and dps 120/134 hot incl CN-Rockets
dps 36 w/ Hornets and dps 116/130 hot incl CN-Rockets
dps 32 w/ Warriors and dps 112/126 hot incl CN-Rockets
speed 476ms cold
speed 1.236/1.616ms hot w/ AB
speed 3.2913/4.698ms hot w/ Mwd
3.003 EHP w/ 625 shield w/ 38,8% EM resi (lowest resi)

After I looked at the Map to find a nice spot for my Mobile Depot, I bookmarked three spots. One near the sun, another between two gates, and the third covers almost everything with the Directional Scanner. Most of the time I fitted EM Rockets and two Acolytes. But every time I spotted a Caldari ship it warped off. Then some other ship-race spotted me and I had to warp off. I spend one hour trying to prepare for fights and hunted specific enemies, but everything was fruitless, because of increased fleet action. Then I though of putting several Rockets in my cargo, and lure someone away from the enemy fleet. I was hoping the Tech2 Interceptors would hunt me first. But some Drones attacked me and I warped off after I scanned the enemy fleet down and tried to lure some enemies away. There was a Maulus about 70km away and his Drones didn't stop shooting. All other enemies were already fighting at a gate 100km away of my position. I had no other choice than warping away. Back at the Mobile Depot I switched the AB with a Mwd, so next time I would be able to close or create a gap. I had to drag the items from the fitting-window into the Mobile Depot, otherwise they would land in my cargo and in my killmail.




(Click on the Picture to enlarge)

I knew the enemies had a fleet, but when I arrived most of them were already dead. War veteran Cosmos Blink was the last and my corp-mates were ignoring him and looting the wrecks instead. I was searching the corp-bookmarks to find a location near the Imperial Navy Slicer Cosmo was sitting in. Damn corp-bookmarks, who made them ? Back, Below, Left, Right...

(Click on the Picture to enlarge)

How should I suppose to know where to land,
and there was no distance in kilometers given.

Anyway, while I was looking at the corp-bookmarks my corp-mates warped off and Cosmo warped near my position. I activated my Mwd and started approaching him. I already had activated overheat on all my modules and only needed to activate the Mwd to close the gap. He started shooting at me and tried to kept me at range. I hadn't thought the Slicer could be that strong. He was shooting already in my armor before I even started the MASB. Note to me: I have to adjust the shield alert to 60%. But I got him where I wanted him to be and his damage output was dropping for a short time... Next time I should orbit him instead of approaching to his direction, because long range weapons have lousy tracking. Maybe I had lived longer then.

2014-01-18 00:58 Killmail
Thx Cosmo Blink for the experience.
I am looking forward to battle people like you.

Micromanaging worked better this time, except I had to deactivate the Mwd within the first cycle not in the second. I even managed to scramble him above 10km, and I deactivated overheat on the Scrambler and Web when it was not needed anymore. But I forgot to use my drones. I dont wont to say I could had won this fight, because I had a lack of coordination and I didn't came though his shield. But I should be able to live longer when I could reduce his damage while orbiting at close range ... next time maybe. I found a Killmail of him using the same ship.

You can copy this fit and past it in your EFT if you like...

[Cosmo Blink's Imperial Navy Slicer]
Damage Control II
Heat Sink II
Fourier Transform Tracking Program
Nanofiber Internal Structure II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I



EFT Facts:
He was using a Implant that increased Cpu
dps 189/217 hot @ 7.6+2.9km tracking 0.33367 w/ IN Multifrequency
dps 151/173 hot @ 23+2.9km tracking 0.25025 w/ Scorch
dps 211/242 hot @ 7.6+2.9km tracking 0.23357 w/ Conflagration
Speed 532ms cold
Speed 3853/5514 hot w/ Mwd
4.163EHP

I am not sure if its possible to exploit the tracking of his Pulse Lasers when he use Multifrequency Crystals, but without testing I will never know and this series is all about testing. I am sure about Conflagration which works against dump/helpless targets that are slow and flying with low angular velocity, like me. But Conflagration isn't good against orbiting targets.

Review

I need my own bookmarks around the gate. Same type of bookmarks I need for Stations with a Hospital. And I need to fill the Mobile Depot with more than 300 Rockets of each type to be able to refill Ammo after each fight, and Charges too. It was a good decision to have a Mwd with me, so I can warp to the Mobile Depot for a short time and prepare myself. It seems to be that RvB favors fighting at gates and stations. Sometimes there is an 1vs1 fight at a planet and also some pre-made-fleets are fighting at planets. But no one was interested in my Mobile Depot and me at a save spot. Next time I could use an Armor Repairer to repair after each fight and a Hull Repairer to extinguish fire on my ship. This would only save peanuts, but bigger ships would have significant savings in cost. The Mobile Depot will get even more important in a low/null system with less stations.

I need all four damage types in my ship. 300 Rockets of each, and I need to reload my MASB only when engaging ships far far away. The Imperial Navy Slicer had his full damage potential on me and Cosmo needed less then 30sec till my ship explode. This was a complete different situation than the other ships I had fought before. The EM/Thermal damage of his Pulse Lasers and the huge damage output at long range made me bleeding a lot. There was no time at all to reload my MASB.

8 Breachers I have left over and my Kill-Ratio is 5:2 at the moment.

Next article: Flying Scrap Heap - 03

Saturday, January 11, 2014

Try and Error - Triple N

This article is about my third pvp analysis while using a Tristan. I bought me 10 Tristans after I cerated a fitting in the Battleclinic forum.

You can copy my fit and past it in your EFT if you like...

[Tristan: Dominix WannaBe]
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II

Small Electrochemical Capacitor Booster I, Cap Booster 150
Fleeting Progressive Warp Scrambler I
1MN Afterburner II

5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Egress Port Maximizer I

Warrior II x5
Hobgoblin II x3


This fit can kill most frigates that relay on a capacitor to apply damage.

4.845EHP (passive tank)
Speed is 1.075/1409ms hot

Warriors do about 100dps and hopefully they hit the weak spot of an armor tank. Gallente and Amarr frigates have all a weakness against explosive damage (except Amarr AF have a lack of thermal resistance instead).

Dual ACR seems expensive but therefor I could add drone damage. All other Tristans with triple neuts have less speed and/or less damage. I thought fitting a mwd and a plate on the Tristan is not effective against kiter since Rubicon, because of the speed lost. Good fits uses an AB, and a 200mm plate with trimarks or a 400mm plate. AAR on a assault ship works well, but there is not much of a difference between passive and active tanking when using a versatile frigate, except prices and micromanaging. An AAR and a plate would be nice, but the costs would explode.

I had two fights in December 2013 with my Triple-N and my kill-death ratio is 1:1 at the moment.

2013-12-07 17:26 Killmail
After I had some success with other ships I was willing to try the Triple-N. Many things went wrong, but without try and error I won't learn anything. I spotted a Punisher at a gate and immediately started attacking. I tried orbiting at close range to get below the Punisher's optimum laser range, and meanwhile I was putting out my drones. My overview was flooded with my Hornets and in the middle was the Punisher as a blinky red line. I started the neutralizers and was looking for a sign of deactivated modules.

(Click on the picture to enlarge)

First thing that went wrong was I activated all three neutralizer at once. My opponent got neutralized every 6 seconds only, and the time between the pulse he activated his modules. On top of that most of the time I wasn't using the cap booster. Damn, I have to stop gimping! Then I didn't notice when the Incursus arrived, because we had a FFA and the Incursus was also green in my overview, like my drones. Note to me: Don't display drones in the main overview when FFA, or when I use drones by my self. At last I tried to escape but I had no chance, because I used a Mwd in this fight and had to realize the big sacrifice I had made... Without an AB I could not escape my enemies, except when they had used no point at all.

2013-12-08 19:31 Killmail
Awesome fight and I have no pictures nor a video of it, I could cry. Anyway, big up to Dextrome Thorphan! I wont forget this moment. He undocked with his Tristan from Red-Headquarter while I was hoping for an engagement. He attacked me at range and kept me there while his drones did its job. I hadn't realized he was using a Mwd until I looked at the Killmail. I was panicking for a short time and tried to run away. I approached a planet and waited for a moment to made a u-turn. My drones were still in its drone-bay and he had his point on me. My passive behavior made him mad. I remember when his speed was rising and he tried to close the gap a little bit. I bet he was fascinated by his two rail-guns and wanted apply more damage with his guns. But the Tristan relays on drones. Two 150mm rail-guns do 50 dps with Javelin and therefor they have a lousy tracking and less than 5km optimal range, all other rail-gun combinations on a Tristan are a drop in the ocean... This was the moment I had waited for! I overheated my AB and Scrambler, then I started approaching to his direction. I was deep in armor when I captured him. But this time I was pulsing my neutralizers every two seconds. After a few seconds he was already dry as hell. I realized he stopped shooting, because of the missing gun sound I heard before. All ewar-symbols (on the top of my HUD and in my overview) were also gone. My Hornets had fun when I unleashed them. They did huge damage against a not more active tanking Tristan. After a short time he exploded, but his drones kept shooting me. I needed a warp quick, because my ship was already burning. Lucky me, I could escape these aggressive drones and extinguish fire on my ship.

Review

I should align something before my enemies explode, then I could escape in no time. I did already adjustments to my overview, so drones wont irritate me again. Maybe I should add the size column too, this could help me to identify propulsion systems. Last fight I didn't notice Dextrome was using a Mwd, he wasn't at full speed because of his orbiting course. But what difference it could made to knew the type of propulsion system my opponent was using? O.k. I would knew when an enemy dictated range and I could do nothing against it. On the other hand, I got the same conclusion when I looked at my opponents velocity and our radial velocity. The Ship-size was also relevant to lock targets quick, but this knowledge made no difference when I was targeting enemies. Many question marks without an answer.

To be continued ...






Friday, January 10, 2014

Try and Error - The Punishment

This article is about my second pvp analysis while using a Punisher. I bought me 10 Punishers after I found a fitting in the Battleclinic forum. I had already three fights in December 2013 with this fitting and my kill-ratio is 1:2 at the moment.

My Nano-Punisher comes handy to hunt some fast ships with Mwd. For example: Kiting frigates don't use a Scrambler instead they use a Disruptor + Mwd to stay at range. My goal was to catch those ships and don't have to worry to getting webbed.

You can copy my fit and past it in your EFT if you like...

[Punisher: PvP Brawler - Active Tank - 4.750m/s hot]
Adaptive Nano Plating II
Damage Control II
Local Hull Conversion Nanofiber Structure I
Small Ancillary Armor Repairer

Fleeting Progressive Warp Scrambler I
Limited 1MN Microwarpdrive I

Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small 'Knave' Energy Drain

Small Polycarbon Engine Housing I
Small Energy Collision Accelerator I
Small Energy Discharge Elutriation I


Facts:
dps 113/130 hot @ 3.8+2.5 km (Multi)
dps 130/149 hot @ 3.8+2.5 km (INM)
dps 145/167 hot @ 3.8+2.5 km (Con)
dps 104/119 hot @ 11+2.5 km (Scorch)
speed 471ms cold
speed 3.323/4.749ms hot w/ Mwd
3.486 EHP w/ 594 armor w/ 45% expolosive resi (lowest resi)
Capacitor is stable w/o SAAR + Nos
EFT says 44sec last the cap when all is on and hot,
but when micromanaging cap lives much longer.

2013-12-06 14:50 Killmail Video
I spotted the Kestrel (his name was Gary) about 100km away of the enemies headquarter and there was a gap of 130km between us. In this fight I did many things wrong. First, I hadn't overheated my Mwd and when I got at close range I didn't deactivate my Mwd instead I activated overheat. My signature radius was huge and when I slowed down I took big hits, this wasn't necessary. Then I overheated my Scrambler much to long. My guns I didn't overheated at all, and why the hell I used Scorch crystals. I should use faction Multifrequency or Conflagration next time. At last, I didn't activate the Nos, lucky me the Kestrel exploded before my cap was empty. I should use the Nos next time.

2013-12-08 18:21 Killmail Video
In this fight I did two major thing wrong. First, I spotted a FFA fleet at a gate and tried to separate them. My intention was good, but I didn't execute my thoughts. Last year I got hunted by RvB fleets and every time I needed a planet or belt far far away for separating a ship from the fleet to attack it. This time I approached a save spot without separate them first. I got attacked by a Slasher and a Rifter. I thought I could handle this. Maybe I could, but my second error was that I wanted to catch the Rifter. If I had waited longer the whole fleet would probably align me and I could have killed one. But no, I didn't warp off instead changed my course and got scrambled, damn stupid.

2013-12-08 22:32 Killmail Video
This time I spotted a Rifter far away from a gate and I engaged him with throttling speed so he didn't warp off. It took me far to long time to realize he was faster than me and after that I decided to warp off. I was hoping he would follow me so I could catch him at my destination. While I was warping I though of reloading my SAAR, but I didn't because I had no Nanite Repair Paste in my cargo, also the reloading time would took ages. Note to me: Next time I have to warp to a destination far far away, so I can reload all my mods while warping. A Kestrel (his name was Neutral Shock) was following me. He warped in at zero and I was 25km away. I should have warped off but I didn't because if he didn't had a Medium Shield Extender I could had won this fight. But I noticed a difference between the shield tank of  Neural Shock and Gary ... Gary's Small Shield Extender was like paper because he had no powergrid left over. Next time Gary should use a target painter instead. Anyway, I had a lack of Nanite Repair Paste and lost this fight. I hadn't overheated my weapons and I didn't knew why I activated my Mwd in the middle of the fight. I need more practice! Neural Shock looted my stuff and ran into a fleet. His lost was hilarious, he lost over 16 million  in the end (Killmail). Thats the reason I hadn't looted any wrecks anyway, because people could warp to the wreck and attack me. I should align to a save spot before my enemy explodes, this had helped me a lot back in the days to escape fleets.

Review

I need to find ways to lure foes away of fleets. Most enemies I spotted at stations and gates, on its way to a fleet. I should lure enemies to planets and belts far away of traffic. Then I could pay more attention when micromanaging my ship. Last but not least, I should repair and reload all items after each fight.

All advice is welcome!


Next chaper: The Punishment - 02

Friday, January 3, 2014

Try and Error - Flying Scrap Heap

This article is about my first pvp analysis while using a Breacher...
In December 2013 I bought some frigates and had a few solo pvp adventures with it. Many things went wrong. I can do this better... but it have been like Marty McFly on his first day after he went though time.

Back in the days as a mercenary I learned to be prepared. I needed many different ships and I was always watching the intel-channels. We had good scouts and they told us what ships we had to deal with, so we undocked with counterparts and went hunting. Solo adventures are complete different. I have no scout but I know in which system my enemies are flying around, and there is a huge risk involved when I cant prepare for a fight until scouting for myself. I was hoping to be able to switch my ships after scouting and then hunt my enemies down too. But most of the time I saw enemies warping through a gate or they did station games. This experience gave me new ideas with a Mobile Depot, but therefor I will create a new article. Back to topic...

Preparation is the key! I looked in the Battleclinic forum and searched for good fittings. I found a very interesting MASB Breacher and some other nice ship fittings. I tweaked the fits for my needs, bought ten war-units of each and shipped all to my station.

Here is the Breacher fitting I bought.
You can copy this fit and past it in your EFT if you like...

[MASB Breacher]
Damage Control II
Local Hull Conversion Nanofiber Structure I
Ballistic Control System II

1MN Afterburner II
X5 Prototype Engine Enervator
Fleeting Progressive Warp Scrambler I
Medium Ancillary Shield Booster, Cap Booster 50

Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Hornet II x2

I realized that all Tech2 mods aren't necessary, except for the DCU2. But I would loose dps when using a named BCU and rocket launchers, or simple Tech1 mods. There is not much of a difference speed and ewar wise, except for the money savings.

My kill-ratio is 5:2 with this Breacher fit so far ...

2013-12-06 01:03 Killmail
This fight was all in my flavor. I spotted this Condor near a gate. I encountered at close range and he didn't use his MASB. The action took less than 30 seconds. On top he used a weird fit. A Mwd in combination with Rockes and no webber. No named or Tech2 Rocket Launchers. This would increase the dps by far. Nano Fieber instead of Overdrive Injectors, because of the agility bonus. Two rig slots are unused... in my opinion, shield resistance rigs would be nice.

2013-12-06 01:22 Killmail Video
This Kestrel was about 20 km away of my position and I was also 20km away from the gate. With my AB only I attempted to catch him, so I overheated all my mods. I realized that he used an AB too and my rockets did much less damage than expected. I should carry different rockets and exploit weakness with the right damage type. In this case EM damage against Caldari ships. I needed to reload my MASB and Rockets twice. He tried to escape and at about 10km range he made a u-turn and started approaching me. The rocket damage gets reduced drastically when he could fly out of the explosion radius. But I was confused while he did that 2-3 times. I overheated my mods the whole time, because I didn't want him to escape. Some of my mods burned to death and my ship started burning. I hadn't realized he used dual web. I realized he had no point on me, but I was thinking he wanted to save some capacitor in the middle of the fight. My clipping point was reached and I decided to stay, because of reinforcement.
I would have lost the fight, because I was focusing on range control and never had a chance against dual web. I could escape but I didn't. Note to me: Dual fit means a lack of versatility, in most cases. In this case he sacrificed the point for dual web.

2013-12-06 01:52 Killmail Video
The fight was all in my flavor too. At a gate I encountered a Kestrel and I managed to deactivate his Mwd. The action took less than 30 seconds.

2013-12-06 02:31 Killmail
I spotted a Corax  far away of a gate and started approaching the ship. I was approaching because I knew that missile damage gets reduced when I could fly out of the explosion radius. When I came close my MASB needed to reload and the Corax warped off. So I stood there and was asking myself: 'Why he did warp off.' Maybe he didn't notice my MASB runs dry. Lucky me he didn't count shield boosts on my ship. A few seconds later the Catalyst arrived. I didn't knew where it came from. Maybe they were in the same gang, or just a lucky guy who landed on top of me with his bookmarks. Anyway I started panicking and he killed me while my MASB was reloading. Not a good start at all, but without try and error I won't learn anything. I remember now that I need a stationary object where I can approach to and warp off in no time, in case of an emergency. I cant just be a sitting duck.

2013-12-07 15:05 Killmail
This time I ran into a trap. I encountered a Condor at a gate and started attacking immediately. I didn't check d-scan for an ambush and when the fleet arrived I didn't warped off.

2013-12-08 18:48 Killmail Video
This was a long and good fight near the enemies headquarter. The fight went to my flavor because he used an active tank in combination with three neuts. On the other hand me. I didn't need a capacitor to shoot nor repair. He managed to get my DCU deactivated and I didn't notice that. My scrambler was deactivated for a short time too, if he had align to a planet he could have escaped. I will tell you about the Tristan  in one of my following articles. I use a similar fitting but with 200mm plate.

2013-12-08 21:38 Killmail
This was a tough fight near enemies headquarter.
Damn, I didn't record a video.
Both of us had the same fit, except for the rigs.
Both of us used the same ammo.
Once again,  I should carry different rockets and exploit weakness with the right damage type.

This was the first episode of my new story line.
Hope you liked it.

CKICK HERE to read the second article.