I use Nova rockets against Gallente, Amarr (except T2 AFs, therefor I like to use the Inferno variant), and Minmatar armor tanks. Mjolnir rockets are my weapon of choice against Caldari and most shield tanks. Scourge I use rarely against drones and tech2 Minmatar AFs. In my depot there are also some rage rockets to shoot slow moving targets (<400m/s), like scrambled & webbed mwd-frigates and bigger ships.
You can copy this loadout and past it in EFT if you like ...
Damage Control II
Local Hull Conversion Nanofiber Structure I
Ballistic Control System I
1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Warrior SW-300 x2
Items in my depot ...
Caldari Navy Inferno Rocket x1.000Caldari Navy Mjolnir Rocket x1.000
Caldari Navy Nova Rocket x1.000
Caldari Navy Scourge Rocket x1.000
Expanded Probe Launcher
Hobgoblin II x2
Limited 1mn Microwarpdrive I
Mjolnir Rage Rocket x900
Nova Rage Rocket x900
Navy Cap Booster 50 x72
Sister Combat Scanner Probe x16
Small Armor Repairer II
Small Electrical Capacitor Booster
Small Hull Repairer II
Warrior II x2
Enough theories.
Round Eight ... Fight!
2014.01.27 08:37
This time I didn't found any enemies except at planet 5, because of a RvB weekend theme. I thought this could be a good chance to test my loadout against bigger ships. I putted some rage rockets in my cargo and warped to the planet. There it was, a Stabber with Yankunytjatjara in it. He was between some corp-mates and many wrecks. I assume my corp mates didn't want him to attack, because he had no scratch at all and he was able to use his Mwd till I got my point on him. The behavior of my corp mates seems every time the same when some war-veterans are on grid.
Anyway, my Mjolnir rockets hit him hard and his shield was almost gone when he started shooting back. First he neutralized my ship, and this was the point I wanted to test. Normally it takes 12 seconds for a cycle and the time between the cycles should be enough to activate my afterburner. But I was wrong and all my cap-related modules were deactivated. I wasn't even able to restart the damage control, weird.
So my ship was crippled and then he shooted two times. After that I got a nice mail from Secure Commerce Commissions...
RefID: 1013390808317 Your friendly insurance company has transferred 322.707,00 ISK into your account for the recent loss of your ship.
And here is the Killmail.
Hmph, also I forgot to capture a video and now I cant say for sure what went wrong. Properly my low speed, so he was able to shoot me. I remember a fight 2-3 month ago against an Omen... This ship wasn't able to hit me, except with his drones.
O.K. I found a older version of Yankunytjatjara's Stabber.
You can copy this loadout and past it in EFT if you like ...
[Stabber, Yankunytjatjara's Stabber]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Reactor Control Unit II
Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Ancillary Shield Booster
425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
425mm AutoCannon II,Barrage M
Small Energy Neutralizer II
Small Energy Neutralizer II
Medium Auxiliary Thrusters I
Medium Low Friction Nozzle Joints I
Medium Projectile Ambit Extension I
Omg he had 0.1 tracking, but I didn't saw him using his LASB. Probably he was using a Web instead of the LASB, and with this my angular velocity was much below 0.1. O.K. he isn't of the table when I can fit a Cap Booster instead of my web, then my angular velocity should stay above 0.2.
Next chapter: Flying Scrap Heap - 04
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